Ask HN: Will there ever be a vendor agnostic GPU interface?
11 by slmjkdbtl | 8 comments on Hacker News.
We moved from almost write once run anywhere OpenGL to vendor-dependent Vulkan / D3D12 / Metal / WebGPU, which is kinda impossible to support all without heavy abstraction layers and shader transpilers. Is there any possibility that we'll have easy cross platform in graphics realm in the future?
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